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Brain Games

Put your skills to the test in our challenging Brain Games, such as Cribbage, Whist, and of course, Scrabble.

If you’re a fan of card games, then you’ll love Whist; a game that’s simple and strategic. It’s similar to other favourites, like cribbage and rummy. The rules are easy to pick up yet tough to master. Read more about the rules on our whist page.

Duplicate bridge is a variation of contract bridge. The name refers to how each hand is played twice (but by different players). The focus of the game is on strategic play rather than the luck of the draw. Find out more on our rules page.

Put your vocabulary to the test with a classic game of Scrabble. Use your tiles to score as many points as possible by spelling out words. You can refer to our scrabble rules page when needed.

Eligibility

ELIGIBILITY

Participants no longer have to qualify through regional play-offs. Entries must be sent directly to the AAIM Games office.  Entry forms are available through the office or website

Rules

CONTRACT BRIDGE

(PARTNER EVENT)

EVENT CLASSIFICATION

ONE classification - teams of two, (two males, two females, or a mixed team).

Each region is allowed to send 6 teams, 12 people.

MINIMUM # OF ENTRIES RECOMMENDED: 10 Teams

RULES & REGULATIONS

Rules on Contract Bridge as printed in Hoyle's Rules of Games, Third Revised Edition, edited by Morehead and Mott-Smith, will apply with the following amendments;

  1. At the beginning of the tournament each team will be designated either an "A" team or a "B" team. The teams designated "A" will always move no matter if they win or lose.
  2. When you win a game, you remain vulnerable to the end of that set of 4 hands.
  3. GAME BONUSES:

For a fast game - made in one hand - 500 points

(if you have a leg on and bid and make a game, count 500 points for a quick game plus the amount of the leg)

For a slow game - made in 2 or more hands - 300 points.

50 points for a part score at the end of 4 hands

  1. PENALTIES FOR UNDER TRICKS:

50 for each trick,

100/trick if vulnerable.

  1. PENALTY FOR RENEGING is 2 tricks. Reneging: Failure to follow suit when it is possible and not correcting the error before the next cards are played.
  2. IF DOUBLED, NOT VULNERABLE UNDER TRICKS COST:

100 for down 1,

300 for down 2,

500 for down 3,

800 for down 4,

1100 for down 5, etc.

  1. IF DOUBLED AND VULNERABLE UNDER TRICKS COST:

200 for down 1,

500 for down 2,

800 for down 3, etc.

  1. BONUSES: Overtricks-doubled: 100/trick. Doubled & vulnerable- 200/trick

Bonuses for making a double contract 50.

  1. REDOUBLING:
  2. A redoubled contract bid and made is twice the value of a doubled contract.
  3. A redoubled overtrick is twice the value of a doubled overtrick
  4. A redoubled under trick is twice the value of a doubled under trick
  5. The bonus for making a redoubled contract is the same as that of a doubled contract: 50.
  6. HONORS:

Any 4 -100, all 5 -150, if no trump-4 aces-150.

Honors must be declared on or before the end of each hand.

  1. SLAM BONUSES:

Small-not vulnerable 500,

Small- vulnerable 750.

Grand - not vulnerable 1,000,

Grand - vulnerable-1,500.

  1. If all four players pass, the cards automatically go to the next player to deal. This does not count as a hand.
  2. A half hour time limit will be in place for four hands. Players will be notified at the 20 minute mark.
  3. UNNECESSARY TALKING WILL NOT BE PERMITTED.

OFFICIALS

There will be a head judge and people to pick up the score sheets for the tournament.

EQUIPMENT

All equipment will be supplied by the Host Committee.

TYPE OF DRAW

A total of 24 hands will be played, against 6 sets of opponents. (6x4 hands = 24 hands).  High score after 24 hands will be declared the winner.

TIE BREAKING SYSTEM

If two teams are tied with total points at the end of the tournament a sudden victory play-off will take place (4 hands will be played).

MEDALS

Gold, silver, and bronze medals will be awarded for first, second, and third place, respectively. Medals will be presented immediately following the event or at a central location at a predetermined time.

 

CRIBBAGE

(PARTNER EVENT) / (INDIVIDUAL EVENT)

Players can take part in both the partner event and the singles event..

EVENT CLASSIFICATION

TEAM: ONE classification - teams of two, (two males, two females, or a mixed team).  Each region is allowed to send 6 teams, 12 people.

  • INDIVIDUAL: For individual, each region is allowed to send six players.

MINIMUM # OF ENTRIES RECOMMENDED

Team: 10

Individual: 20

RULES & REGULATIONS

Rules on Cribbage as printed in Hoyle's Rules of Games, Third Revised Edition, edited by Morehead and Mott-Smith will apply with the following amendments:

  1. At the start of the tournament each team will be designated an "A" team or a "B" team. The teams designated "A" will always move no matter if they have won or lost.
  2. Players will draw cards for deal, the lowest card deals first. Cards will be cut from left of dealer; the player cutting the deck MUST not expose the card cut.
  3. Scores must be pegged strictly in order, hand of opponent left of the dealer, then the hand of the dealer's partner, the other opponent, the dealers hand, and crib.
  4. Misdeal: There must be a new deal by the same dealer if a card is found faced in the pack, if a card is exposed in dealing, or if the pack be found imperfect.
  5. Wrong number of cards: If one hand (not crib) is found to have the wrong number of cards after laying away the crib the other hands and crib being correct, a misdeal is declared and cards are re-dealt by the one who misdealt the hand.
  6. Error in pegging: If a player places a peg short of the amount to which he is entitled, he may not correct his error after he has played the next card. If he pegs more than his announced score, the error must be corrected on demand at any time before the play resumes.
  7. A twenty minute time limit will be in place. After a full game (121 points) or twenty minutes (whichever occurs first), players will sign their opponents score cards & their own.
  8. Unnecessary talking is not allowed.
  9.  Muggins rules will not apply.

CRIBBAGE COURTESIES

  1. Players are not to touch their opponents cards or pegs during play.

OFFICIALS

There will be a head judge identified at the start of the tournament. Score sheets will be picked up after every game.

EQUIPMENT

Cards, crib boards and score sheets will be provided by the Host Community.

TYPE OF DRAW

A total of 8 games will be played, against 8 sets of opponents. After every game, team "A" will move. Highest scores after 8 games will be declared the winners.

TIE BREAKING SYSTEM

If two teams are tied with total points at the end of the tournament a sudden victory play-off will take place, a sudden victory game will be played.

MEDALS

Gold, silver, and bronze medals will be awarded for first, second, and third place respectively. All members of the winning teams will receive a medal. Medals will be presented immediately following the event or at a central location at a predetermined time.

 

DUPLICATE BRIDGE (PARTNER EVENT)

EVENT CLASSIFICATION

ONE classification - teams of two (two males, two females, or a mixed team).

MINIMUM # OF ENTRIES RECOMMENDED: 10 Teams

RULES & REGULATIONS

  1. Vulnerability will be indicated for each hand on the duplicate board

Bonus 500 for vulnerable game

300 for not vulnerable game

50 points for part score

  1. PENALTIES FOR UNDER TRICKS

50 for each trick – not vulnerable

100/trick if vulnerable

  1. IF DOUBLED, NON-VULNERABLE UNDER TRICKS COST

100 for down 1

300 for down 2

500 for down 3

800 for down 4

1100 for down 5, etc

  1. IF DOUBLED AND VULNERABLE UNDER TRICKS COST

200 for down 1

500 for down 2

800 for down 3, etc

  1. BONUSES. Overtricks doubled: 100/trick. Doubled and vulnerable: 200/trick.

Bonused for making a doubled contract 50.

  1. REDOUBLING
  2. A redoubled contract bid and made is twice the value of a doubled contract.
  3. A redoubled overtrick is twice the value of a doubled overtrick
  4. A redoubled under trick is twice the value of a doubled under trick
  5. The bonus for making a redoubled contract is twice the bonus of a doubled contract
  1. HONORS are not counted in duplicate bridge
  2. SLAM BONUSES:

Small, not vulnerable 500

Small, vulnerable 750

Grand, not vulnerable 1000

Grand, vulnerable 1500

  1. If all four players pass the board will be scored as passed – 0 for both teams.

OFFICIALS

There will be an American Contract Bridge League (ACBL) Director who will do the scoring and make all rulings on any fractions such as reneges, lead and bid out of turn, etc, according to ACBL Laws of Duplicate Bridge. The Director should be called if any infractions occurs. Volunteers will be there to assign seats, pick up scores, etc

EQUIPMENT

Equipment will be supplied by the Host Committee or arranged with the Director (ie. Computer for scoring purposes).

TYPE OF DRAW

A total of at least 22 hands will be played if the movement allows, usually with 2 or 3 boards per round. Mitchell movement (North-South pairs stationary) should be used unless there are insufficient pairs when the Howell movement should be used. Bridge is a timed event. For 2 boards the time limit is 15 minutes, for 3 boards it is 20 minutes.

TIE BREAKING SYSTEM

If 2 pairs are tied in match points, the tie will be broken according to ACBL Duplicate Bridge rules.

MEDALS

Gold, silver, and bronze medals will be awarded for first, second, and third place, respectively. Medals will be presented immediately following the event or at a central location at a predetermined time.

 

WHIST

(PARTNER EVENT)

EVENT CLASSIFICATION

ONE classification - teams of two, (two males, two females, or a mixed team).

Each region is allowed to send 6 teams, 12 people.

MINIMUM # OF ENTRIES RECOMMENDED: 10 Teams

RULES & REGULATIONS:

  1. At the start of the tournament each team will be designated an "A" team or a "B" team. The teams designated "A" will always move no matter if they have won or lost.
  2. Players will cut cards behind, before each hand is dealt.
  3. A game consists of five (5) hands. Trump is as follows: HEARTS, SPADES, DIAMONDS, CLUBS, NO TRUMP. ALL Players cut for deal, high card deals.
  4. Unnecessary talking will not be permitted.
  5. Ace is high.

OFFICIALS

There will be a head judge identified at the start of the tournament. Score sheets will be picked up after the 6th round.

EQUIPMENT

Cards and score sheets will be provided by the Host Committee.

TYPE OF DRAW

A total of 30 hands will be played, against 6 sets of opponents, (6X5 hands = 30 hands). High score after 30 hands (6 games) will be declared the winner.

TIE BREAKING SYSTEM

If two teams are tied with total points at the end of the tournament a sudden victory play-off will take place, 5 hands will be played.

In the case of a three-way tie, a round-robin format will be used to break the tie. Teams will play one hand of No Trump.

MEDALS

Gold, silver, and bronze medals will be awarded for first, second, and third place respectively. All members of the winning teams will receive a medal. Medals will be presented immediately following the event or at a central location at a predetermined time.

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