MB 55+ Games Event Rules

1 KM PREDICTED WALK/RUN
(INDIVIDUAL EVENT) OPEN

The participant will predict the time he/she thinks it will take them to walk 1 KM with the assistance of a set of Nordic Poles. The person coming closest to their predicted time will be declared the winner.

EVENT CLASSIFICATION
• Open - men and women compete on an equal basis.

RULES & REGULATIONS
1. Participants will be required to walk 1 KM once. The person predicting their time the closest will be declared the winner.

2. No watches, timers or headsets are allowed.

3. Participants who put their hands into their pockets will be automatically disqualified.

4. Participants will be asked to predict their time a half hour prior to the event.

5. Coaching or pacing from the sidelines will result in an automatic disqualification.

6. Race numbers MAY be assigned prior to the event, and if so, participants must wear the number on the front of their shirt/jacket.

OFFICIALS
There will be a head judge identified at the start of the tournament, and marshals will be located throughout the route. Timers will be provided by the Host Community.

TOURNAMENT DRAW
The person predicting their time the closest (either over or under) will be declared the winner.

MEDALS
Gold, silver, and bronze medals will be awarded for first, second, and third place respectively. Medals will be presented immediately following the event or at a central location at a predetermined time.

3 KM PREDICTED WALK/RUN
(INDIVIDUAL EVENT) OPEN

The participant will predict the time he/she thinks it will take them to walk/run 3 KM (1.8 miles). The person coming closest to their predicted time will be declared the winner.

EVENT CLASSIFICATION
• Open - men and women compete on an equal basis.

RULES & REGULATIONS
1. Participants will be required to walk 3 KM once. The person predicting their time the closest will be declared the winner.

2. No watches, timers or headsets are allowed.

3. Participants who put their hands into their pockets will be automatically disqualified.

4. Participants will be asked to predict their time a half hour prior to the event.

5. Coaching or pacing from the sidelines will result in an automatic disqualification.

6. Race numbers MAY be assigned prior to the event, and if so, participants must wear the number on the front of their shirt/jacket.

7. Walking or running or any combination is permitted.

8. Non motorized wheelchairs are permitted, and wheelchair participants must be self propelled.

9. Other means of support to assist in walking (i.e. cane) is allowed.

OFFICIALS
There will be a head judge identified at the start of the tournament, and marshals will be located throughout the route. Timers will be provided by the Host Community.

TOURNAMENT DRAW
The person predicting his/her time the closest (either over or under) will be declared the winner.

TIE BREAKING SYSTEM
If two or more people are tied, a 1 KM walk off will be held after sufficient rest time (half hour after the announcement is made). The walkers will be asked to give a 1 km prediction. Any person refusing to take part in the tie break will forfeit their medal.

MEDALS
Gold, silver, and bronze medals will be awarded for first, second, and third place respectively. Medals will be presented immediately following the event or at a central location at a predetermined time.

5 PIN BOWLING
(TEAM EVENT & INDIVIDUAL EVENT) OPEN

ELIGIBILITY
Participants do not have to qualify through regional play-offs. Entry forms and fees may
be sent directly to the AAIM Games office. Entry forms are available through the office or website.

EVENT CLASSIFICATION
• Mixed Team Event: 55+, 65+, 75+
- teams can be a mixture of men and/or women in any ratio
• Women’s Singles: 55+, 65+, 75+, 85+
• Mens Singles: 55+, 65+, 75+, 85+

RULES & REGULATIONS
Rules set by the Canadian 5 Pin Bowling Association will apply with the following amendments:

1. Three (3) games will be played, a game consisting of 10 frames.

2. Pins over average system will be used. Team averages will be subtracted from team scores for each of the 3 games, (if average is higher than team score, result will be negative, if team score is higher than team average then result will be positive).

3. All players must enter provincial finals with an average that has been verified by his/her league secretary or the lanes. This average must be verified/given to games representative at the regional playoffs. Any non-league bowler will enter the regional playoffs with an average score of the other participants within the same age category and must enter the 55+ Games in June with the average bowled at the regional playoffs.

4. If a team is playing with 4 bowlers, 90% of the missing players average will be added to the teams score. The team average will be the total of the 5 players averages.

5. Teams will switch lanes after each game.

OFFICIALS 
There will be a head judge identified at the start of the tournament. The host community will supply scorekeepers for each lane.

EQUIPMENT
Bowling shoes must be worn. Personalized bowling balls may only be used by the owner to a limit of two - these are the responsibility of the owner. Registration of personalized balls is recommended but not required. Contact the Manitoba Five Pin Bowling Federation for ball registration information.

TYPE OF DRAW
Winners will be determined by highest pins over average total for the three games.

TIE BREAKING SYSTEM
In the event of a tie, the bowlers will play one game until the tie is broken.

MEDALS
Gold, silver, and bronze medals will be awarded for first, second, and third place, respectively. Five medals per team will be awarded. Medals will be presented immediately following the event or at a central location at a predetermined time.

9 HOLE GOLF
(INDIVIDUAL EVENT) OPEN

EVENT CLASSIFICATION
• Men: 55+, 65+, & 75+, 80+
• Women: 55+, 65+, & 75+, 80+

RULES & REGULATIONS
RCGA rules will apply with the following amendments;

1. No handicap system will be used.

2. The tournament will be a shotgun start where possible.

3. Special requests foursomes must be made at the time of registration, we will try our best to accommodate you but no guarantees can be made.

4. Husbands and wives will not play in same foursome.

5. The decision to play winter rules will be determined by the pro/manager at the golf course.

6. Local rules will be available at the golf course.

7. Players must turn in a signed card; a player handing in a card that is not signed may be disqualified.

8. Players must switch score cards with someone else in the foursome.

9. Disputes should be resolved at the end of each hole, a Marshall will be on the course to assist players.

10. Non-participants are not allowed to accompany participants on the course.

11. The 75+ and 80+ mens’ categories can tee-off from the red/forward tees.

OFFICIALS
Officials will be on site to register participants and register scores following the game. Players are responsible for handing in their score cards. A Marshall will be on the course.

EQUIPMENT
Players are responsible for the cost of rented clubs and will pay this directly to the golf course the day of the tournament. 

TYPE OF DRAW
Winners for each age category will be determined by lowest score.

TIE BREAKING SYSTEM
In the case of a tie for first, second, or third place, the RCGA tiebreaking rule will be followed.

MEDALS
Gold, silver, and bronze medals will be awarded for first, second, and third place, respectively, in each category. Medals will be presented immediately following the event or at a central location at a predetermined time.

18 HOLE GOLF
(INDIVIDUAL EVENT) OPEN

EVENT CLASSIFICATION:
• Women's & Men's' Low Net (Callaway) competition: 55+, 65+, & 75+, 80+
• Women's & Men's' Low Gross competition: 55+, 65+, & 75+, 80+
MINIMUM # OF ENTRIES RECOMMENDED: 3 individuals/age category.

RULES & REGULATIONS
RCGA rules will apply with the following amendments:

1. Calloway scoring system will be used for Net competition.For the low gross competition: i) players may enter either with or without an index.

2. Players will be assigned shotgun start times and should register 30 minutes prior to the start time.

3. Special requests for foursomes must be made at the time of registration. We will try our best to accommodate you but no guarantees can be made.

4. Husbands and wives will not play in same foursome.

5. The decision to play winter rules will be determined by the pro/manager at the golf course.

6. Local rules will be available at the golf course.

7. Players must turn in a signed card, a player handing in a card that is not signed may be disqualified.

8. Players must switch score cards with someone else in the foursome.

9. Disputes should be resolved at the end of each hole. A Marshall will be on the course to assist players.

10. Non-participants are not allowed to accompany participants on the course.

11. The 75+ and 80+ mens’ categories can tee-off from the red tees.

OFFICIALS

Officials will be on site to register participants and register scores following the game. Players are responsible for handing in their score cards. A Marshall will be on the course during the provincial finals.

EQUIPMENT
Players are responsible for the cost of rented clubs and will pay this directly to the golf course the day of the tournament. Carts are mandatory and the cost will be covered by the local host committee.

TYPE OF DRAW
Winners for each age category will be determined by lowest score.

TIE BREAKING SYSTEM
In the case of a tie, the RCGA rules will apply to decide a winner. In the low gross competition, the player with the lowest aggregate score for the last nine holes will be the winner. If the tying players have the same score for the last nine, determine the winner on the basis of the last six holes, last three holes and finally the 18th hole. The last nine holes, last six holes, etc will be holes 10-18, 13-18, etc. For low net competition, one-half, one-third, one-sixth, etc of the handicaps should be deducted. Fractions should not be disregarded.

MEDALS
Gold, silver, and bronze medals will be awarded for first, second, and third place, respectively, in each category. Medals will be presented immediately following the event or at a central location at a predetermined time.

ARTS & CRAFTS
(INDIVIDUAL EVENT) OPEN

RULES AND REGULATIONS
1. The standard entry fee is required plus $1 for each additional article.

2. A person may enter only one article per section but an unlimited number of sections per class may be entered.

3. A judge cannot enter an article into the section that they will be judging.
4. Persons entering the Arts & Crafts event must be willing to display their articles during the three days of the 55+ Games. Participants must make their own arrangements to get articles to the Host Community. Articles should be properly protected during transport.

5. Judging: THE JUDGE’S DECISION IS FINAL. All articles will be judged independently using a point system. A possible 100 points can be earned - 50 points for General Appearance, Impact, Color; 20 points for Design (finishing details, outside); and 30 points for Workmanship (judged from the inside). Quilts will be awarded 50 points for Design & Artistic Merit and 50 points for Workmanship. First & second place ribbons will be awarded to the article(s) with the most points within each section. Gold, Silver and Bronze medals will be awarded to the top three (3) articles with the most points in each Class.

6. If the quality of an article does not warrant a prize, even in the absence of competition, no ribbon shall be awarded.

7. If an article is clearly entered in the wrong class the committee of the Arts & Crafts event has the right to move it to the correct class. If possible, the participant should be notified of the change

8. All entries must be the work of the exhibitor.

9. Articles will be accepted at the host venue on Monday and Tuesday at a time determined by the event chair. Judging will take place on Tuesday afternoon, with the medals being presented at a predetermined location on Wednesday. Articles may be picked up between 12:00 p.m. and 5:00 p.m. on Thursday.

10. Claim tickets to identify articles may be sent out following receipt of registration form and fee. These must be attached to your article in plain view before the article will be accepted for display and judging.

11. Soiled, unfinished, or previously worn articles will not be accepted.

12. All Arts & Crafts entries must have been completed since the participant/crafter has turned 55 and has not been previously displayed at the 55+ Games.

13. Every precaution will be taken to ensure the safety of articles submitted including security on site and careful handling, however, the 55+ Games or Games Host Committee can not be held responsible for lost or damaged articles.

14. All photos must be mounted on stiff paper or cardboard-like material to be able to display photos properly. Photos not mounted will be disqualified.

DISPLAY OPPORTUNITIES

The Arts and Crafts event at the 55+ Games provides a great opportunity for new craft ideas and original works, which do not fit into any of our categories, to be displayed. This is also considered an educational opportunity and any display items must be accompanied by a brief typed explanation and/or history. All display items are subject to space availability and approval by the Arts and Crafts Event Chair.

RIBBONS/MEDALS
Red and blue ribbons will be awarded for first and second place respectively in each section. Gold, silver and bronze medals will then be awarded for first, second and third place for best in show. Medals will be presented immediately following the event or at a central location at a predetermined time.

CONTRACT BRIDGE
(PARTNER EVENT)

.EVENT CLASSIFICATION
• ONE classification - teams of two, (two males, two females, or a mixed team).

RULES & REGULATIONS
Rules on Contract Bridge as printed in Hoyle's Rules of Games, Third Revised Edition, edited by Morehead and Mott-Smith, will apply with the following amendments;

1. At the beginning of the tournament each team will be designated either an "A" team or a "B" team. The teams designated "A" will always move no matter if they win or lose.

2. When you win a game, you remain vulnerable to the end of that set of 4 hands.

3. GAME BONUSES:
For a fast game - made in one hand - 500 points (if you have a leg on and bid and make a game, count 500 points for a quick game plus the amount of the leg)
For a slow game - made in 2 or more hands - 300 points.
50 points for a part score at the end of 4 hands

4. PENALTIES FOR UNDER TRICKS:
50 for each trick,
100/trick if vulnerable.

5. PENALTY FOR RENEGING is 2 tricks. Reneging: Failure to follow suit when it is possible and not correcting the error before the next cards are played.

6. IF DOUBLED, NOT VULNERABLE UNDER TRICKS COST:
100 for down 1,
300 for down 2,
500 for down 3,
800 for down 4,
1100 for down 5, etc.

7. IF DOUBLED AND VULNERABLE UNDER TRICKS COST:
200 for down 1,
500 for down 2,
800 for down 3, etc.

8. BONUSES: Overtricks-doubled: 100/trick. Doubled & vulnerable- 200/trick
Bonuses for making a double contract 50.

9. REDOUBLING:
A. A redoubled contract bid and made is twice the value of a doubled contract.
B. A redoubled overtrick is twice the value of a doubled overtrick
C. A redoubled under trick is twice the value of a doubled under trick
D. The bonus for making a redoubled contract is the same as that of a doubled contract: 50.

10. HONORS:
Any 4 -100, all 5 -150, if no trump-4 aces-150.
Honors must be declared on or before the end of each hand.

11. SLAM BONUSES:
Small-not vulnerable 500,
Small- vulnerable 750.
Grand - not vulnerable 1,000,
Grand - vulnerable-1,500.

12. If all four players pass, the cards automatically go to the next player to deal. This does not count as a hand.

13. A half hour time limit will be in place for four hands. Players will be notified at the 20 minute mark.

OFFICIALS

There will be a head judge and people to pick up the score sheets for the tournament.

EQUIPMENT
All equipment will be supplied by the Host Committee.

TYPE OF DRAW
A total of 24 hands will be played, against 6 sets of opponents. (6x4 hands = 24 hands). High score after 24 hands will be declared the winner.

TIE BREAKING SYSTEM
If two teams are tied with total points at the end of the tournament a sudden victory play-off will take place (4 hands will be played).

MEDALS
Gold, silver, and bronze medals will be awarded for first, second, and third place, respectively. Medals will be presented immediately following the event or at a central location at a predetermined time.

CRIBBAGE
(PARTNER EVENT) / (INDIVIDUAL EVENT)

Players can take part in both the partner event and the singles event.

EVENT CLASSIFICATION
• TEAM: ONE classification - teams of two, (two males, two females, or a mixed team). Each region is allowed to send 6 teams, 12 people.
• INDIVIDUAL: For individual, each region is allowed to send six players.
MINIMUM # OF ENTRIES RECOMMENDED
Team: 10
Individual: 20

RULES & REGULATIONS
Rules on Cribbage as printed in Hoyle's Rules of Games, Third Revised Edition, edited by Morehead and Mott-Smith will apply with the following amendments:
1. At the start of the tournament each team will be designated an "A" team or a "B" team. The teams designated "A" will always move no matter if they have won or lost.
2. Players will draw cards for deal, the lowest card deals first. Cards will be cut from left of dealer; the player cutting the deck MUST not expose the card cut.
3. Scores must be pegged strictly in order, hand of opponent left of the dealer, then the hand of the dealer's partner, the other opponent, the dealers hand, and crib.
4. Misdeal: There must be a new deal by the same dealer if a card is found faced in the pack, if a card is exposed in dealing, or if the pack be found imperfect.
5. Wrong number of cards: If one hand (not crib) is found to have the wrong number of cards after laying away the crib the other hands and crib being correct, a misdeal is declared and cards are re-dealt by the one who misdealt the hand.
6. Error in pegging: If a player places a peg short of the amount to which he is entitled, he may not correct his error after he has played the next card. If he pegs more than his announced score, the error must be corrected on demand at any time before the play resumes.
7. A twenty minute time limit will be in place. After a full game (121 points) or twenty minutes (whichever occurs first), players will sign their opponents score cards & their own.
8. Unnecessary talking is not allowed.
9. Muggins rules will not apply.
CRIBBAGE COURTESIES
1. Players are not to touch their opponents cards or pegs during play.

OFFICIALS
There will be a head judge identified at the start of the tournament. Score sheets will be picked up after every game.

EQUIPMENT
Cards, crib boards and score sheets will be provided by the Host Community.

TYPE OF DRAW
A total of 8 games will be played, against 8 sets of opponents. After every game, team "A" will move. Highest scores after 8 games will be declared the winners.

TIE BREAKING SYSTEM
If two teams are tied with total points at the end of the tournament a sudden victory play-off will take place, a sudden victory game will be played.

MEDALS
Gold, silver, and bronze medals will be awarded for first, second, and third place respectively. All members of the winning teams will receive a medal. Medals will be presented immediately following the event or at a central location at a predetermined time.

DUPLICATE BRIDGE
(PARTNER EVENT)

EVENT CLASSIFICATION
• ONE classification - teams of two (two males, two females, or a mixed team).

RULES & REGULATIONS
1. Vulnerability will be indicated for each hand on the duplicate board
Bonus 500 for vulnerable game
300 for not vulnerable game
50 points for part score

2. PENALTIES FOR UNDER TRICKS
50 for each trick – not vulnerable
100/trick if vulnerable

3. IF DOUBLED, NON-VULNERABLE UNDER TRICKS COST
100 for down 1
300 for down 2
500 for down 3
800 for down 4
1100 for down 5, etc

4. IF DOUBLED AND VULNERABLE UNDER TRICKS COST
200 for down 1
500 for down 2
800 for down 3, etc

5. BONUSES. Overtricks doubled: 100/trick. Doubled and vulnerable: 200/trick. Bonused for making a doubled contract 50.

6. REDOUBLING
A. A redoubled contract bid and made is twice the value of a doubled contract.
B. A redoubled overtrick is twice the value of a doubled overtrick
C. A redoubled under trick is twice the value of a doubled under trick
D. The bonus for making a redoubled contract is twice the bonus of a doubled contract

7. HONORS are not counted in duplicate bridge

8. SLAM BONUSES:
Small, not vulnerable 500
Small, vulnerable 750
Grand, not vulnerable 1000
Grand, vulnerable 1500

9. If all four players pass the board will be scored as passed – 0 for both teams.

OFFICIALS
There will be an American Contract Bridge League (ACBL) Director who will do the scoring and make all rulings on any fractions such as reneges, lead and bid out of turn, etc, according to ACBL Laws of Duplicate Bridge. The Director should be called if any infractions occurs. Volunteers will be there to assign seats, pick up scores, etc

EQUIPMENT
Equipment will be supplied by the Host Committee or arranged with the Director (ie. Computer for scoring purposes).

TYPE OF DRAW
A total of at least 22 hands will be played if the movement allows, usually with 2 or 3 boards per round. Mitchell movement (North-South pairs stationary) should be used unless there are insufficient pairs when the Howell movement should be used. Bridge is a timed event. For 2 boards the time limit is 15 minutes, for 3 boards it is 20 minutes.

TIE BREAKING SYSTEM
If 2 pairs are tied in match points, the tie will be broken according to ACBL Duplicate Bridge rules.

MEDALS
Gold, silver, and bronze medals will be awarded for first, second, and third place, respectively. Medals will be presented immediately following the event or at a central location at a predetermined time.

FLOOR SHUFFLEBOARD
(PARTNER EVENT) OPEN EVENT

EVENT CLASSIFICATION
Teams of two (two males, two females, or a mixed team): 55+, 70+

RULES & REGULATIONS:
1. A game will consist of 8 to 16 frames, depending on the number of entries and courts. Host communities should provide a minimum of 6 courts to allow for a 16 frame game. A frame is when all four players have played their discs. The choice of disc color will be decided by the toss of a coin.

2. All players will be allowed 4 non-interrupted practice shots.

3. In doubles, the 2 partners stand at opposite ends of the court facing each other throughout the game and shall not leave their own end until the game is completed.

4. To start a game: Yellow discs will be placed on the right hand side of the court. All discs will be placed in the 10 off area. Yellow disc is shot first. Play alternates yellow then black until discs are all shot.

5. Discs must be launched from anywhere within the shooting player’s launch/kitchen area. Players change sides halfway through the game and switch the colour of disc so that the final frames are played with the opposite colour as the beginning frames. Players will change the scoreboard halfway to reflect this transition.

6. The shooting player's feet must not come in contact with the baseline or step overat any time during the execution of the shot. Penalty - 10 off.

7. A disc which stops in the area between furthest deadline and starting area is dead, and shall be removed before further play. If a disc is touching furthest deadline it is in play. A delivered disc coming in contact with a disc touching the deadlines becomes a dead disc and is removed unless this disc is also in contact with deadline.

8. A disc that comes to rest within the 10 off area without touching any outside lines is scored a minus ten. The separating triangle is not considered a line , so a disc coming to rest in contact with the triangle will be scored as a minus ten. Please see diagram.

9. Any disc that clearly leaves the court beyond the furthest baseline, or comes to rest outside the sideline, is a dead disc and shall be removed.

10. A disc which stops with half or more of the disk being over the sideline shall be removed from play.

11. A disc or discs returning to, or remaining on the playing area after having struck an object outside the playing area, shall be removed from further play.

12. The baseline is the line continuing on the outside of the court for 6 feet at each end and also the line signifying the end of the court at each end.

13. SCORING: After all 8 discs have been shot, the score is counted by the team with the yellow discs. A disc scores in the area in which it comes to rest. Discs touching a division line do not score.

14. Discs can not be removed until both teams agree on the score. The score will then be relayed by the team with the yellow discs to the scoreboard. The penalty for this infraction will be; movement of own disc then that disc will not be counted; removal of opponents disc, the disc will be put back as close as possible to previous position. In the case of a discrepancy, the umpire will be called in. A scoring correction may be made up to 8 discs later as long as both teams agree upon the correction. Mathematical errors may be corrected at any time.

15. A standard playing court measuring 6 feet in width and 39 ft in length will be used.

FLOOR SHUFFLEBOARD COURTESIES
1. After a player has shot, he or she should take at least one step to the rear and hold their cue in an upright position. The player must not interfere in any way with their opponent.

2. Player must wait until opponent's disc comes to rest before shooting.

3. Any remark or motion to partner which indicates coaching is prohibited.

4. Players must not make remarks to disconcert opponents play.

5. Player must not leave court except with opponents permission.

6. Players must not intentionally delay or stall a game.

7. Players must not intentionally shoot excessive speed shots.

OFFICIALS
There will be a head judge identified at the start of the tournament. Players with the yellow discs keep score of their game on the scoreboard.

EQUIPMENT
Participants may bring their own cues as long as they do not exceed six feet, three inches in length. Discs will be supplied by the Host Community/Games inventory.

TOURNAMENT DRAW
A round robin or multi- division round robin will be played, depending on the number of entries. Two points will be awarded for a win, one point for a tie and zero for a loss.

TWO DIVISION ROUND ROBIN:
Play-off Elimination Draw:
First in Pool A vs. second in Pool B
First in Pool B vs. second in Pool A
The winners from this will go on to play a game to determine first and second place.
The losing teams will play a game to determine third place.

SINGLE DIVISION ROUND ROBIN: (7 teams or less)
The top three teams will play-off (round robin) to determine first, second, and third place.

TIE BREAKING SYSTEM
1. GAME: If a game is tied at the end of the frames, the teams will play two extra
frames allowing each team to have the hammer. Two extra frames will be played
until the tie is broken.
2. DIVISION STANDINGS: In the event two teams are tied in division standings, the
winner of the previous meeting will advance. If more than two teams are tied within a division then points for and against will determine the division winner, the team with the most points will advance. If a team has won by default, then the average points for and the average points against of the games that they played will determine the score to be awarded for the defaulted game.

MEDALS
Gold, silver, and bronze medals will be awarded for first second, and third place, respectively. Medals will be presented immediately following the event or at a central location at a predetermined time.

HORSESHOES
(INDIVIDUAL EVENT) OPEN

ELIGIBILITY
Participants do not have to qualify through regional play-offs. Entry forms and fees may be sent directly to the the AAIM Games office. Entry forms may be obtained from the office or website.

EVENT CLASSIFICATION
MEN:55 +
50 shoe game
WOMEN:55 +
40 shoe game
MINIMUM # OF ENTRIES RECOMMENDED: 5 Individuals/Category

RULES & REGULATIONS:
Rules set by the Manitoba Horseshoe Association will apply with the following amendments:
1. Men will deliver from 40 feet (except 70 years and over will have the option to deliver from 30 feet), women will deliver from 30 feet.
2. A ringer counts three (3) points and must encircle the stake so that a straight edge could touch the two prongs without touching the stake. Each fair shoe within 6 inches of the stake scores 1 point if it is closer than the opponent's shoe.
3. When pitching a horseshoe, the players foot must remain behind the foul line until the horseshoe has left the hand.

OFFICIALS
There will be a head judge identified at the start of the tournament. Scorekeepers will be provided for each game.

EQUIPMENT
Players can bring their own horseshoes but equipment should be provided by the Host Community.

TOURNAMENT DRAW
A round robin or two division round robin will be played, depending on the number of entries. Two points will be awarded for a win and zero for a loss.

TWO DIVISION ROUND ROBIN
Play-off Elimination Draw:
First in Pool A vs. second in Pool B
First in Pool B vs. second in Pool A
The winners from this will go on to play a game to determine first and second place.
The losing teams will play a game to determine third place.

SINGLE DIVISION ROUND ROBIN: (7 or less players)
The results from the single division round robin will be used to determine first, second, and third place.

TIE BREAKING SYSTEM
DIVISION STANDINGS:
In the event two players are tied in division standings, the winner of the previous meeting will advance.
If more than two players are tied within a division then points for and against will determine the division winner, the player with the most points will advance. If a player has won by default, then the average points for and the average points against of the games that they have played will determine the score to be awarded for the defaulted game.

MEDALS
Gold, silver, and bronze medals will be awarded for first, second, and third place respectively, in each category. Medals will be presented immediately following the event or at a central location at a predetermined time.

SLO-PITCH SOFTBALL
(TEAM EVENT) OPEN

The 55+ Games will follow the rules as outlined by the Manitoba Senior Slo-Pitch
Tournament League. Slo-Pitch schedule/team divisions will be created with assistance from representatives from the Manitoba Senior Slo-Pitch Tournament League.

CLASSIFICATION
Division 55+: Open to women age 50+ by Dec.31st and men age 55+ by Dec. 31st of the current year who are residents of Manitoba. Teams will be seeded into up to three pools, an ‘A’, ‘B’ or ‘C’ pool, dependent on the number of entries. Teams will be asked to indicate a preference as to which pool they wish to play in. However, the Games Coordinator with the help of the Senior Slo-Pitch League executive have the final decision on what pool a team will play in, in order to balance pools and competition. Any changes will be made in consultation with affected teams.
Division 65+: Open to men age 65+ and women 55+ by Dec.31st of the current year who are residents of Manitoba. Team may bee seeded into up to two pools, an ‘A’ or ‘B’ pool, dependent on the number of entries. Teams will be asked to indicate a preference as to which pool they wish to play in. However, the Games Coordinator with the help of the Senior Slo-Pitch League executive have the final decision on what pool a team will play in, in order to balance pools and competition. Any changes will be made in consultation with affected teams.
All Divisions: Each team will be allowed to register up to 20 players, a coach and/or manager may also be identified on the roster and can play if listed on players roster. Each team must have 1 woman on the roster and 1 woman on the field at all times.
MINIMUM # OF ENTRIES RECOMMENDED: 10 Teams.


ENTRIES
All entries must be submitted on an official registration form with registration fees to the AAIM Games office by the registration deadline. Entry forms may be obtained from the office or website.

OFFICIALS
Umpires will be provided by AAIM for each game.

EQUIPMENT
Players are required to bring their own gloves and bats. Bases and balls will be provided by the Host Community.

TOURNAMENT DRAW
A round robin or two division round robin will be played in each tournament, depending on the number of entries. If a two division round robin is played there will be a straight play-off. The tournament draw is left to the discretion of the Event Chair based on the number of entries in each division.

TWO DIVISION ROUND ROBIN
Play-off Elimination Draw:
First in Pool A vs. second in Pool B
First in Pool B vs. second in Pool A
The winners from this will go on to play a game to determine first and second place.
The losing teams will play a game to determine third place.

SINGLE DIVISION ROUND ROBIN: (7 teams or less per category)
The top three teams will play-off (round robin) to determine first, second, and third place.
Note: If for any reason, the tournament cannot be completed, medals will be awarded on the basis of the standings at that time as determined by the Event Chair.

TIE BREAKING SYSTEM
1. GAME: If a game is tied at the end of 6 innings the teams will play an extra inning to
break the tie. If still tied, the scores at the end of the fifth inning will be compared.
The leading team will be declared the winner. If still tied, compare scores at the end
of the fourth, third, etc. until a winner can be determined.
2. DIVISION STANDINGS: In the event two teams are tied in division standings, the
winner of the previous meeting will advance unless there’s sufficient time to play
it off. If more than two teams are tied within a division, three one inning games shall
determine the division winner.
3. FINAL GAMES: In the event two teams are tied at the end of 6 innings, the teams
will play extra innings until the tie is broken.

AWARDS
Gold, silver, and bronze team plaques will be awarded for first, second, and third place respectively. Team plaques will be presented immediately following the event or at a central location at a predetermined time.

SNOOKER
(INDIVIDUAL & PARTNER EVENT) OPEN EVENT

EVENT CLASSIFICATION
• MEN: 55+ & 70 +
• WOMEN: 55+

RULES & REGULATIONS
International Rules of Snooker will apply.

1. All games will be played on a regulation table (6x12 and/or 5x10).

2. The flip of a coin awards the winner choice of breaking the balls or nominating the opponent to do so.

3. If a player is unable to bridge their hand over a ball, they may seek permission of the tournament referee to touch the ball.

4. Good sportsmanship will be practiced at all times.

5. Play begins with 15 red balls and 6 colored balls placed on the table. For the women’s event, play can begin with 10 red balls and 6 coloured balls placed on the table.

6. On the break the white ball (cue ball) will be struck from the "D" and must directly strike a red ball (no banking) in the pyramid of 15 reds. Penalty is 4 pts.

7. Play continues with players potting a red, then a color until he misses a pot or creates a foul. Play then goes to an opponent.

8. Scores are determined by adding up the value of all balls pocketed in a players turn. RED 1, YELLOW 2, GREEN 3, BROWN 4, BLUE 5, PINK 6, BLACK 7.

9. When potted each red ball stays down, but each color is replaced on its spot until all reds are down. Then colors are dropped in ascending order of value.

10. If the cue ball accidentally goes into a pocket, the next player takes it in hand and may shoot from the "D" in any direction above or below the balk line.

11. Players may snooker or hook their opponent. If the next player fails in attempting to strike the ball that is "on" and snooker's his opponent, the next player may nominateany colored ball on his first shot and count "1" if he pots it, or ask the player to shoot again. He continues with a color, then a red and a color etc.

12. If the cue ball is touching a ball which is not "on" the player must play away from it, and hit a ball that is "on".

13. If the cue ball is touching the "on" ball, the player must play away from it. He need not hit another ball nor is it foul if he strikes another ball. He may count an "on" ball if he pockets it.

14. FOULS & PENALTIES:
i. Cue ball goes into a pocket off a red, yellow, or green - 4pts. Higher value balls their value.
ii. Miss altogether - 4pts. or value of higher ball.
iii. Pot a ball out of correct order - 4pts. or value of higher valued ball pocketed.
iv. Play with a ball other than the cue ball - 4pts.
v. Touch other than cue ball - 4pts. or value of higher ball struck.
vi. Force any ball off the table - 4pts. or value of highest ball struck.
vii. Failure to hit the ball nominated by the player after the opponent's foul - 4pts. or value of higher ball.
viii. Moves ball-touching the cue ball - 4pts.
ix. Strikes two balls simultaneously, other than two reds or the nominated ball and the ball "on" - 4pts. or higher value ball.
x. Push with cue tip instead of striking - 4pts.
xi. Play before the balls have come to rest - 4pts. or value of higher ball.
xii. The cue ball does not directly strike a red ball on break – 4 pts.
NOTE: When a foul is committed the opponent can either play or request to have the player that fouled shoot again.

15. All games must be completed, including the black ball. A game ends when all balls have been potted, following the Rules of Play; if, however, only the black (7) ball is left on the table, the game ends with the first score or foul. If the players' scores are equal after that scoring, the black ball is spotted on its original position and the players toss a coin for the choice of playing at, or assigning opponent to play at, the black ball with the cue ball in hand within the D, first score or foul then ends the game.

OFFICIALS
There will be a head judge identified at the start of the tournament. The head judges word is final.

EQUIPMENT
Players will be allowed to bring their own pool cues.

TOURNAMENT DRAW
A round robin or multi-division round robin will be played, depending on the number of entries. Two points will be awarded for a win and zero for a loss.

SINGLE DIVISION ROUND ROBIN: (7 players or less)
The top three players from the round robin will determine first, second, and third place.

TWO DIVISION ROUND ROBIN:

Play-off Elimination Draw:
First in Pool A vs. second in Pool B
First in Pool B vs. second in Pool A
The winners from this will go on to play a game to determine first and second place. The losing teams will play a game to determine third place.

MULTI-DIVISON ROUND ROBIN

A round robin will be played at the discretion of the Host Committee in consultation with the Games Coordinator, depending on the number of entries.

TIE BREAKING SYSTEM

1. DIVISION STANDINGS: In the event two players are tied in division standings, the winner of the previous meeting will advance. If more than two players are tied within a division then points for and against will determine the division winner, the player with the most points will advance. If a player has won by default, then the average
points for and the average points against of the games that they have played will determine the score to be awarded for the defaulted game.

MEDALS
Gold, silver, and bronze medals will be awarded for first, second, and third place respectively, in each category. Medals will be presented immediately following the event or at a central location at a predetermined time.

SWIMMING
(INDIVIDUAL EVENT) OPEN

EVENT CLASSIFICATION
1. TIMED OPEN EVENTS – Open to all swimmers. Age categories for the timed open events will be 55-64, 65-74, 75-79 and 80+.

Swimmers can enter no more than 4 events.
• 50m Freestyle
• 50m Backstroke
• 50m Breaststroke
• 100m Backstroke
• 100m Freestyle
• 100m Breaststroke


Aggregate scoring will not apply. Timers will track individual scores and individual swimmers will be awarded based on best times for each race. The number of competitors registered in each race will determine the number heats. If the number of competitors is low, two age groups may swim at the same time while keeping results separate.

2. DISTANCE EVENT - Open to all swimmers. Age categories for the distance event will be 55-64, 65-74, 75-79 and 80+.
• 400m Freestyle

3. PREDICTION SWIMS - Open to all swimmers 55 years and over.
• 200m - 55 years and over, men and women compete together RULES & REGULATIONS

*Official C.A.S.A. Swimming Rules shall apply except for the modifications listed below.

1. Swimmers are required to touch the end of pool during turns. Swimmers using butterfly or breaststroke must have both hands touch at the ends of the pool.

2. Starts are permitted from blocks, edge of pool, or standing in the water at end of pool (push off). Any swimmers with a hearing loss which need starting assistance should let the head judge know prior to the race.

3. False start rule: Any competitor who commits a false start during a third or subsequent start shall be disqualified, no matter if he or he has been blameless in all previous attempts to start that race.

4. Male and female swimmers may swim at the same time so that lanes are filled.

PREDICTION SWIMS
1. Swimmers will predict the time it will take them to swim 200 meters.

2. Swimmers shall not use watches or receive pacing information from the sidelines.

3. Swimmers will be allowed to use any stroke they wish and may change strokes throughout the race.

4. If two or more people are tied, a 200m "swim off" will be held for both events. The same predicted time will stand for the 200m predicted.

TIE BREAKING SYSTEM
For Open Events: In the case of a tie, the swimmer that has entered more events will be awarded the medal. If both swimmers have entered the same number of events then the winner will be decided on the races that the swimmers have competed in together. The one with more wins over the other in these races will be awarded the medal. If this still does not break the tie then both swimmers will be awarded the medal.
For Prediction Events: Please see rule #4 under prediction swims.

MEDALS
Gold, silver, and bronze medals will be awarded for first, second, and third place in all categories. Medals will be presented immediately following the event or at a central location at a predetermined time.

TRACK
(INDIVIDUAL EVENT) OPEN

EVENT CLASSIFICATION
• Mens and Women’s Competition: 100m, 200m, 400m, 800m, 1500m and 3000m
• Age Categories: 55 +, 60 +, 65 +, 70+, 75+, 80+, 85+

RULES AND REGULATIONS
Governing Rules: International Amateur Athletic Federation Rules
1. A medical examination two months prior to the games is strongly recommended.
2. Participants can only run a total of 4 out of the 6 events

MEDALS
Gold, silver, and bronze medals will be awarded for first, second, and third place respectively. Medals will be presented immediately following the event or at a central location at a predetermined time.

WHIST
(PARTNER EVENT)

ELIGIBILITY
Participants no longer have to qualify through regional play-offs. Entries must be sent directly to the AAIM Games office. Entry forms are available through the office or website.

EVENT CLASSIFICATION
• ONE classification - teams of two, (two males, two females, or a mixed team).
Each region is allowed to send 6 teams, 12 people.

RULES & REGULATIONS:
1. At the start of the tournament each team will be designated an "A" team or a "B" team. The teams designated "A" will always move no matter if they have won or lost.
2. Players will cut cards behind, before each hand is dealt.
3. A game consists of five (5) hands. Trump is as follows: HEARTS, SPADES, DIAMONDS, CLUBS, NO TRUMP. ALL Players cut for deal, high card deals.
4. Unnecessary talking will not be permitted.
5. Ace is high.

OFFICIALS
There will be a head judge identified at the start of the tournament. Score sheets will be picked up after the 6th round.

EQUIPMENT
Cards and score sheets will be provided by the Host Committee.

TYPE OF DRAW
A total of 30 hands will be played, against 6 sets of opponents, (6X5 hands = 30 hands). High score after 30 hands (6 games) will be declared the winner.

TIE BREAKING SYSTEM
If two teams are tied with total points at the end of the tournament a sudden victory play-off will take place, 5 hands will be played.
In the case of a three-way tie, a round-robin format will be used to break the tie. Teams will play one hand of No Trump.

MEDALS
Gold, silver, and bronze medals will be awarded for first, second, and third place respectively. All members of the winning teams will receive a medal. Medals will be presented immediately following the event or at a central location at a predetermined time.

PICKLEBALL
(PARTNER EVENT) OPEN

EVENT CLASSIFICATION SKILL LEVELS 
• Men's Doubles: 3.0, 3.5, 4.0+ / Women's Doubles: 3.0, 3.5, 4.0+
• Mixed Doubles: 3.0, 3.5, 4.0+
Age Category: 55+, 60+, 65+, 70+, 75+

RULE & REGULATIONS
Rules & regulations set by the International Federation of Pickleball shall apply.

1. Older players may play in the younger age category, but younger may not play in the older.

2. You must enter the tournament with a partner for the entire tournament. If a player is unable to continue to play, the team must default.

OFFICIALS
The umpire(s) will be provided by the Host Community or Pickleball Chair.

EQUIPMENT
Asphalt or gymnasium style courts will be used. Balls will be provided by the Host Committee (supplemented AAIM) or the Pickleball Chair. Players are responsible for their own racquets.

TOURNAMENT DRAW
Draws set by the International Federation of Pickleball apply (Chairperson to assist).

MEDALS
Gold, silver, and bronze medals will be awarded for first, second, and third place teams, respectively in each category. Medals will be presented immediately following the event or at a central location at a predetermined time.

IFP Rating Descriptions for Pickleball Players

1.0
New and have only minimal knowledge of the game and the rules.

1.5
Limited to some rallies. Learning how to serve. Developing a forehand. Fails to return easy balls frequently and occasionally misses the ball entirely. Played a few games and is learning the court lines, scoring, and some basic rules of the game.

2.0
Sustains a short rally with players of equal ability. Demonstrating the basic shot strokes – forehand, backhand, volley, overhead and the serve, but has obvious weaknesses in most strokes. Familiar with court positioning in doubles play.

2.5
Makes longer lasting slow-paced rallies. Makes most easy volleys and uses some backhands, but needs more work on developing shot strokes. Beginning to approach the non-volley zone to hit volleys. Aware of the “soft game.” Knowledge of the rules has improved. Court coverage is weak but improving.

3.0
More consistent on the serve and service return and when returning medium-paced balls. Demonstrates improved skills with all the basic shot strokes and shot placement but lacks control when trying for direction, depth, or power on their shots. Beginning to attempt lobs and dinks with little success and doesn’t fully understand when and why they should be used.

3.5
Demonstrates improved stroke dependability with directional control on most medium-paced balls and some faster-paced balls. Demonstrates improved control when trying for direction, depth and power on their shots. Needs to develop variety with their shots. Exhibits some aggressive net play. Beginning to anticipate opponent’s shots. Learning about the importance of strategy and teamwork in doubles.

4.0
Consistent and dependable strokes, including directional control and depth on both forehand and backhand shots. Reliable serves, lobs, overheads, approach shots and volleys and can use spin shots with some success. Occasionally can force errors when serving. Rallies may be lost due to impatience. Uses the dink shot and drop shots to slow down or change the pace of the game. Demonstrates 3rd shot strategies – drop shots, lobs, and fast-paced ground strokes. Aggressive net play and teamwork in doubles is evident. Fully understands the rules of the game and can play by them.

4.5
Beginning to master the use of power and spin, can successfully execute all shots, can control the depth of their shots, and can handle pace. Beginning to master the dink shots and drop shots and their importance to the game. Beginning to master 3rd shot choices. Displays sound footwork and moves well enough to get to the non-volley zone whenever required. Understands strategy and can adjust style of play and game plan according to the opponent’s strengths and weaknesses and court position. Serves with power and accuracy and can also vary the speed and spin of the serve. Understands the importance of “keeping the ball in play” and the effect of making errors. Making good choices in shot selection. Anticipates the opponent’s shots resulting in good court positioning.

5.0
Mastered all the skills – all shot types, touch, spin, serves, with control and can use them as weapons. Excellent shot anticipation, extremely accurate shot placement and regularly hit winning shots. Forces opponents into making errors by “keeping the ball in play.” Mastered the dink and drop shots. Mastered the 3rd shot choices and strategies. Uses soft shots, dinks and lobs to set up offensive situations. Mastered pickleball strategies and can vary strategies and styles of play in competitive or tournament matches. Dependable in stressful situations as in tournament match play. Athletic ability, quickness, agility, and raw athleticism are also qualities that are sometimes what separates the top players from those near the top.



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